“Can you
click/press X button fast enough? Great! Here’s more of what we made for you!”
I played Dead Space 2 for about three minutes
before I turned it off forever. At the point I realized how blatantly I was
facilitating cut scenes (in-engine or otherwise), I honestly felt a little
insulted. This “video game” that openly holds my hand for the sake of surprise,
shock, suspense, or really any other story-related element makes me feel like
the developer thinks I’m an idiot. Beyond that, it feels kind of like they just
really want to (as your article suggests) make the story itself the focal point
of your “gaming experience” and they will do what it takes to give you the best
narrative experience they can. I loathe that mindset and I loathe the idea that
their story is somehow superior to my story (I also loathe that they call
this a “video game,” but I’ll talk about that later).